It's quite an improvement on the old one, and the fall-off plugin is working really nicely here. The next challenge will be to have objects moving into the scene and passing by the camera as it moves. This is quite an easy concept in after effects but it will have to match the aesthetic which may need further refining... I'm hoping that this process will also suffice for some of the scenes in the sky, particulary where Zoe is falling or rising through the clouds.
Sunday, 1 February 2009
Rolling Grass
Aesthetics 3
Wednesday, 14 January 2009
Flying in Two and a Half D
Originally after effects was the only way I could think of doing this but then I was inspired by 'The YuYu' by Adam Philips. he has achieved something very similar in terms of animation to what I had envisaged for my own film. I can't embed it here so you can watch it on youtube here:
or in better quality on Newgrounds.com:
http://www.newgrounds.com/portal/view/310851
After watching this several times I decided that the ground itself was animated by hand and the mountains and other passing objects may have been also been animated but certainly on layers. Some things done here are achieveable in after effects, but for the ground traditional animation appears to be the only way to achieve this effect. So my first line test may well be that.
So..here is my 2.5D attempt:
Aesthetic: Colour or Black and White?
Character: Monster 4?
The suspention on the lower leg remains, and I'm hoping this will let me go even more nuts with the animation as he now has the ability to 'bounce'. A further adjustment- to keep everyone happy would be to make his feet more like claws or talons, but I'm happy with it for now...
Sunday, 11 January 2009
The Skies Below: Layout Research
This first image is the closest to what I wanted for the ground though, perhaps a little too wet. The layouts for the earth in this film are essentially a lot of nothing, meaning that my main focus will be on texture when making the backgrounds look interesting. It made constructing sketched layouts for the animatic a little confusing. The next lot of images like the one above were selected from a book called Light in the Darkness. I should probably apologise for poor image quality- my scanner has had it I think...
The colour of this sky is exactly the colour concieved in the concept of this film. It's more of an evening sky though and I realise now that I got the colour wrong for the time of day which is supposed to be dawn, so a brighter slightly sunnier sky may well be the next step. I think I will still have to incorporate these colours somwehere though.
Grass was also present in all of the original concept. Even though the description clearly says wasteland bringing back to mind the first image, grass has a lot to offer in terms of setting the mood of the scene. I really like this long grass for the slower parts of the film- so a combination of this and the first charred angry image for when Zoe is being chased might be the answer.
If the ground should change to reflect the action on screen then why not the sky as well? A overcast sky like this would be fitting just before the low point of the film. I'm intrigued by the way it looks like it's on fire and the shafts of light would suit the epic tone of the film well.
Another image that shows off those tranquil pink/blue skies. I think I am drawn to this colour scheme because the skies can be made to look peaceful and angry without straying too far from the colour scheme itself. A little saturation on either the pink or blue and the addition of other complimenting colours, like in this image immediately transforms the peaceful atmosphere into a kind of uneasy one. But, It may not be enough to match the ferocity of the arrival of the Monster...
The Skies Below Animatic (latest version)
As it stands it is still quite incomplete. It’s evident that the character designs are not present in all of the shots because like the animatic the designs were also constantly changing. Things yet to come for this animatic are the layouts, the redrawing of several other shots for some consistency, the animated version of the intro, part 2 of the crash sequence and the finished Father character. The music that plays for the intro is the first draft of the final score, the rest of the score is being used as a placeholder. This project can be described as very ambitious but I am very prepared to tone down the complexity of the action if necessary.
I’m hoping it makes more sense now as in the previous versions of this animatic the fast paced nature of the story made it unclear and a little un-readable in places. One durastic change did take place in the story where-by the God ‘character’ was removed from 2 shots as it took the story away from its original point; faith, rather than proving the existence of God. I think the faith aspect of this story comes across much more in this version and should be even clearer once everything is complete.
Friday, 2 January 2009
Character: Monster 3
Purple was the original colour of the original concept, but it’s still dubious as to whether this will work with the colour of the layouts. The face is almost there but very reminiscent of Gundam but that’s probably just because of the winged ears which I would like to remain part of the design. Feedback suggests that the monster looks like a good guy and a bad guy which is ok, if you know what the story is about. But as I’m expecting the deeper meanings and metaphors of the story to stay hidden I’m going to try and make it look like even more of a bad guy.
The pistons that sit where the calf muscles would be on a human help to maintain the mechanical look throughout the body. I also added wheels on the feet and attached them to the heels as well. The feet were going to be 747 landing gear but they looked like roller skates...
This is a looser sketch I drew to resolve how the monster would take off from the ground. The start position for the 100m sprint is the best way to do this it seems. I think I prefer this slightly more exaggerated and twisted version.